Yahtzee - Yahtzee consists of   13 rounds.  In each 
round, you roll the dice and then score the roll in   one of 13 
categories.  You must score once in each.  The score is   determined by a
 different rule for each category.  The game ends once   all 13 
categories have been scored.
 How to play Yahtzee. 
Objective
                  Yahtzee consists of 13 rounds.  In each round, you 
roll the dice and then score the roll in one of 13 categories.  You must
 score once in each.  The score is determined by a different rule for 
each category; see the section on Scoring below.  The game ends once all
 13 categories have been scored.
                How to Play
                  You have five dice, which you roll to form suits.  To 
start the game, you roll one die to see who goes first.  The player that
 rolls the highest number will go first.  You roll all dice by clicking 
on the Roll button.  After you roll all dice, you can either score the 
current roll, or re-roll any or all of the five dice.  
               You can roll the dice a total of three times – the 
initial roll (in which you must roll all the dice), plus two re-rolls of
 any or all dice.  After rolling three times, you must score the roll.
               Scoring
                 Once you have the dice face combination you want to 
score, you score the roll in one of the 13 categories.  You do this by 
clicking on one of the categories in either the Upper Scores or Lower 
Scores box.  Once a category has been scored, it is closed out for the 
rest of the game; you cannot change a category's score once it's been 
set.  Each category defines its own scoring rules, as described below.  
               Upper Scores
                 In the upper scores, you total only the specified die face.  So if you roll: 
               3, 4, 3, 6, 3 and score in the Threes category, your 
total for that entry would be 9.  This same roll would yield zero points
 if you scored it in the Aces (Ones), Twos, or Fives category, four 
points if you scored it in the Fours category, or six points if you 
scored it in the Sixes category.  
               When the game is over, if you score 63 or more upper 
points (an average of 3 die faces per category), you will get an upper 
bonus of 35 points.  You do not need to score exactly three die faces in
 each upper category to get the bonus, as long as the upper total is at 
least 63.  
               Lower Scores
                 In the lower scores, you score either a set amount 
(defined by the category), or zero if you don't satisfy the category 
requirements.  
               3 and 4 of a Kind
                 For 3 of a Kind, you must have at least three of the 
same die faces.  If so, you total all the die faces and score that 
total.  Similarly for 4 of a Kind, except that you must have 4 of the 5 
die faces the same.  So for example, if you rolled:
               5, 2, 5, 5, 3 you would receive 20 points for 3 of a Kind, but zero points for 4 of a Kind.  
               Straights
                 A straight is a sequence of consecutive die faces; a 
small straight is 4 consecutive faces, and a large straight is 5 
consecutive faces.  Small straights score 30 points and large straights 
score 40 points.  Thus, if you rolled:
               1, 2, 3, 4, 5 you could score either a small straight or a large straight, since this roll satisfies both.  
               Full House
                 A Full House is a roll where you have both a 3 of a kind, and a pair.  Full houses score 25 points.
               5 of a Kind
                 A 5 of a kind is a five of a kind (i.e.  all the die 
faces are the same), this category scores 50 points.  If you roll more 
than one 5 of a kind in a single game, you will earn a 100 point bonus 
for each additional 5 of a kind roll, provided that you have already 
scored a 50 in the 5 of a kind category.  If you have not scored in the 5
 of a kind category, you will not receive a bonus.  If you have scored a
 zero in the 5 of a kind category, you cannot receive any bonuses during
 the current game.  
               You can also use subsequent 5 of a kinds as jokers in 
the lower scores section, provided the following criteria have been 
satisfied: 
               1.  You have scored a 50 in the 5 of a kind category.  
               2.  You have filled the corresponding category in the upper scores section.  For example, if you have rolled:
               5, 5, 5, 5, 5 the Fives category must also be filled.  
               Chance
                 Chance is the catch-all roll.  You can roll anything and you simply total all the die faces values.
               The Clock
                 The player that creates the table chooses the amount of
 time per hand.  For example: If 4 minutes was chosen, then each player 
has a total of 4 minutes to play his/her hand.  Your clock will only run
 when it is your turn to play, and it stops when you complete your 
turn.  If you run out of time, then you lose the game and your wager, if
 playing in a real money game.
               Tips
                Try to get your bonus for the upper section.  First use 
your 4 of a kinds in the upper section to help you get the bonus.  Save 
your chance roll for when you do not have a suit, the chance roll can be
 very valuable at the end of the game.
 
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